The AddPICTImageToKeyFrameSample function ( Listing 3-3 ) adds images to the key frame sample.
Listing 3 Adding images to the key frame sample
// add images to the key frame sample
AddPICTImageToKeyFrameSample(mySample, kGoToBeginningButtonUp,
&myKeyColor, kGoToBeginningButtonUpIndex, NULL, NULL);
AddPICTImageToKeyFrameSample(mySample, kGoToBeginningButtonDown,
&myKeyColor, kGoToBeginningButtonDownIndex, NULL, NULL);
AddPICTImageToKeyFrameSample(mySample, kGoToEndButtonUp, &myKeyColor,
kGoToEndButtonUpIndex, NULL, NULL);
...
AddPICTImageToKeyFrameSample(mySample, kPenguinForward, &myKeyColor,
kPenguinForwardIndex, NULL, NULL);
AddPICTImageToKeyFrameSample(mySample, kPenguinLeft, &myKeyColor,
kPenguinLeftIndex, NULL, NULL);
AddPICTImageToKeyFrameSample(mySample, kPenguinRight, &myKeyColor,
kPenguinRightIndex, NULL, NULL);
AddPICTImageToKeyFrameSample(mySample, kPenguinClosed, &myKeyColor,
kPenguinClosedIndex, NULL, NULL);
for (myIndex = kPenguinDownRightCycleStartIndex, myResID =
kWalkDownRightCycleStart; myIndex <= kPenguinDownRightCycleEndIndex;
myIndex++, myResID++)
AddPICTImageToKeyFrameSample(mySample, myResID, &myKeyColor, myIndex,
NULL, NULL);
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